Criss Cross Poker
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Sec.
674a.1. Definitions.
- (a) Criss-Cross Poker shall be played at a table having betting positions for no more than six players on one side of the table and a place for the dealer on the opposite side of the table. (b) The layout for a Criss-Cross Poker table shall be submitted to the Bureau of Gaming Operations in accordance with § 601a.10(a) (relating to approval of.
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Wizard of Odds does not have a CLEAR strategy on criss cross poker. I was doing some thinking and would like someone's input so we can make a clear strategy for it. He has down and across strategy If the hole cards are unsuited, unpaired, and the largest one is five or less, then fold. In this article we will be discussing the basics of criss cross poker along with criss cross poker odds. Rules of criss cross poker. Since criss cross is a poker game, therefore all the standard ranking poker systems will be used to judge the poker hands made. So, let’s go through the instructions one by one to understand how to play criss.
674a.2. Criss-Cross Poker table physical characteristics.674a.3. Cards; number of decks.
674a.4. Opening of the table for gaming.
674a.5. Shuffle and cut of the cards.
674a.6. Criss-Cross Poker rankings.
674a.7. Wagers.
674a.8. Procedure for dealing the cards from a manual dealing shoe.
674a.9. Procedure for dealing the cards from the hand.
674a.10. Procedure for dealing the cards from an automated dealing shoe.
674a.11. Procedures for completion of each round of play.
674a.12. Payout odds.
674a.13. Irregularities.
The provisions of this Chapter 674a issued under 4 Pa.C.S. § § 1202(b)(30), 13A02(1), (2), (4) and (7) and 13A23(a), unless otherwise noted.
The provisions of this Chapter 674a adopted August 26, 2016, effective August 27, 2016, 46 Pa.B. 5540, unless otherwise noted.
§ 674a.1. Definitions.
The following words and terms, when used in this chapter, have the following meanings, unless the context clearly indicates otherwise:
Across Hand—A five-card Poker hand formed for each player by combining the two cards dealt to the player and the three community cards on the horizontal line of the cross.
Community cards—Cards which are used by all players to form a five-card Poker hand.
Down Hand—A five-card Poker hand formed for each player by combining the two cards dealt to the player and the three community cards on the vertical line of the cross.
§ 674a.2. Criss-Cross Poker table physical characteristics.
(a) Criss-Cross Poker shall be played at a table having betting positions for no more than six players on one side of the table and a place for the dealer on the opposite side of the table.
(b) The layout for a Criss-Cross Poker table shall be submitted to the Bureau of Gaming Operations in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment) and contain:
(1) The name or logo of the certificate holder.
(2) Five separate betting areas for each player designated for the placement of the Ante Across and Ante Down Wagers required under § 674a.7(d) (relating to wagers) and the Across, Down and Middle Bets as provided in § 674a.11(b), (d) and (f) (relating to procedures for completion of each round of play).
(3) Five separate areas designated for the placement of the five community cards. The area for the community cards must form a cross with one box furthest from the table inventory container, three boxes in the center row and one box directly in front of the table inventory container.
(4) If the certificate holder offers the optional Five Card Bonus Wager authorized under § 674a.7(e), a separate area designated for the placement of the Five Card Bonus Wager for each player.
(5) Inscriptions that advise patrons of the payout odds or amounts for all permissible wagers offered by the certificate holder. If payout odds or amounts are not inscribed on the layout, a sign identifying the payout odds or amounts for all permissible wagers shall be posted at each Criss-Cross Poker table.
(6) If the certificate holder establishes a payout limit per player per round of play as authorized under § 674a.12(d) (relating to payout odds), inscriptions that advise patrons of the payout limit. If the limit is not inscribed on the layout, a sign identifying the payout limit shall be posted at each Criss-Cross Poker table.
(c) Each Criss-Cross Poker table must have a drop box and a tip box attached on the same side of the table as, but on opposite sides of, the dealer as approved by the Bureau of Casino Compliance in accordance with § 601a.10(g). The Bureau of Casino Compliance may approve an alternative location for the tip box when a card shuffling device or other table game equipment prevents the placement of the drop box and tip box on the same side of the gaming table as, but on opposite sides of, the dealer.
(d) Each Criss-Cross Poker table must have a discard rack securely attached to the top of the dealer’s side of the table.
§ 674a.3. Cards; number of decks.
(a) Except as provided in subsection (b), Criss-Cross Poker shall be played with one deck of cards that are identical in appearance and one cover card.
(b) If an automated card shuffling device is utilized, Criss-Cross Poker may be played with two decks of cards in accordance with the following requirements:
(1) The cards in each deck must be of the same design. The backs of the cards in one deck must be of a different color than the cards included in the other deck.
(2) One deck of cards shall be shuffled and stored in the automated card shuffling device while the other deck is being used to play the game.
(3) Both decks of cards shall be continuously alternated in and out of play, with each deck being used for every other round of play.
(4) The cards from only one deck shall be placed in the discard rack at any given time.
(c) The decks of cards used in Criss-Cross Poker shall be changed at least every:
(1) Four hours if the cards are dealt by hand.
(2) Eight hours if the cards are dealt from a manual or automated dealing shoe.
§ 674a.4. Opening of the table for gaming.
(a) After receiving one or more decks of cards at the table, the dealer shall inspect the cards for any defects. The floorperson assigned to the table shall verify the inspection.
(b) After the cards are inspected, the cards shall be spread out face up on the table for visual inspection by the first player to arrive at the table. The cards shall be spread in horizontal fan shaped columns by deck according to suit and in sequence.
(c) After the first player arriving at the table has been afforded an opportunity to visually inspect the cards, the cards shall be turned face down on the table, mixed thoroughly by a washing of the cards and stacked. Once the cards have been stacked, the cards shall be shuffled in accordance with § 674a.5 (relating to shuffle and cut of the cards).
(d) If an automated card shuffling device is utilized and two decks of cards are received at the table, each deck of cards shall be spread for inspection, mixed, stacked and shuffled in accordance with subsections (a)—(c).
(e) If the decks of cards received at the table are preinspected and preshuffled in accordance with § 603a.16(u) or (v) (relating to cards; receipt, storage, inspection and removal from use), subsections (a)—(d) do not apply.
This section cited in 58 Pa. Code § 674a.5 (relating to shuffle and cut of the cards).
§ 674a.5. Shuffle and cut of the cards.
(a) Immediately prior to commencement of play, unless the cards were preshuffled in accordance with § 603a.16(u) or (v) (relating to cards; receipt, storage, inspection and removal from use), after each round of play has been completed or when directed by a floorperson or above, the dealer shall shuffle the cards, either manually or by use of an automated card shuffling device, so that the cards are randomly intermixed. Upon completion of the shuffle, the dealer or automated shuffling device shall place the deck of cards in a single stack. The certificate holder may use an automated card shuffling device which, upon completion of the shuffling of the cards, inserts the stack of cards directly into a dealing shoe.
(b) If an automated card shuffling device is being used, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, and the device reveals that an incorrect number of cards are present, the deck shall be removed from the table.
(c) After the cards have been shuffled and stacked, the dealer shall:
(1) If the cards were shuffled using an automated card shuffling device, deal the cards in accordance with § 674a.8, § 674a.9 or § 674a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedure for dealing the cards from an automated dealing shoe).
(2) If the cards were shuffled manually or were preshuffled, cut the cards in accordance with the procedures in subsection (d).
(d) If a cut of the cards is required, the dealer shall place the cover card in the stack at least ten cards in from the top of the stack. Once the cover card has been inserted, the dealer shall take all cards above the cover card and the cover card and place them on the bottom of the stack. The stack of cards shall then be inserted into the dealing shoe for commencement of play.
(e) After the cards have been cut and before the cards have been dealt, a floorperson or above may require the cards to be recut if the floorperson determines that the cut was performed improperly or in any way that might affect the integrity or fairness of the game.
(f) If there is no gaming activity at a Criss-Cross Poker table which is open for gaming, the cards shall be removed from the dealing shoe and discard rack and spread out on the table face down unless a player requests that the cards be spread face up on the table. After the first player arriving at the table is afforded an opportunity to visually inspect the cards, the procedures in § 674a.4(c) (relating to opening of the table for gaming) and this section shall be completed.
(g) A certificate holder may utilize a dealing shoe or other device that automatically reshuffles and counts the cards provided that the device is submitted to the Bureau of Gaming Laboratory Operations and approved in accordance with § 461a.4 (relating to submission for testing and approval) prior to its use in the licensed facility. If a certificate holder is utilizing the approved device, subsections (d)—(f) do not apply.
This section cited in 58 Pa. Code § 674a.4 (relating to opening of the table for gaming); 58 Pa. Code § 674a.8 (relating to procedure for dealing the cards from a manual dealing shoe); 58 Pa. Code § 674a.9 (relating to procedure for dealing the cards from the hand); and 58 Pa. Code § 674a.10 (relating to procedure for dealing the cards from an automated dealing shoe).
§ 674a.6. Criss-Cross Poker rankings.
(a) The rank of the cards used in Criss-Cross Poker shall be: ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2. Notwithstanding the foregoing, an ace may be used to complete a straight flush or a straight formed with a 2, 3, 4 and 5 but may not be combined with any other sequence of cards (for example, queen, king, ace, 2 and 3). All suits shall be equal in rank.
(b) The permissible Poker hands in the game of Criss-Cross Poker, in order of highest to lowest rank, shall be:
(1) A royal flush, which is a hand consisting of an ace, king, queen, jack and 10 of the same suit.
(2) A straight flush, which is a hand consisting of five cards of the same suit in consecutive ranking, other than a royal flush.
(3) A four-of-a-kind, which is a hand consisting of four cards of the same rank.
(4) A full house, which is a hand consisting of a three-of-a-kind and a pair.
(5) A flush, which is a hand consisting of five cards of the same suit, not in consecutive order.
(6) A straight, which is a hand consisting of five cards of consecutive rank of different suits.
(7) A three-of-a-kind, which is a hand consisting of three cards of the same rank.
(8) Two pairs, which is a hand consisting of two pairs.
(9) A pair, which is a hand consisting of two cards of the same rank.
This section cited in 58 Pa. Code § 674a.11 (relating to procedures for completion of each round of play).
§ 674a.7. Wagers.
(a) Wagers at Criss-Cross Poker shall be made by placing value chips, plaques or other Board-approved table game wagering instruments on the appropriate areas of the table layout. Verbal wagers accompanied by cash may not be accepted.
(b) Only players who are seated at a Criss-Cross Poker table may wager at the game. Once a player has placed a wager and received cards, that player shall remain seated until the completion of the round of play. If a player leaves the table during a round of play, any wagers made by the player may be considered abandoned and may be treated as losing wagers.
(c) All Ante Across and Ante Down Wagers shall be placed prior to the dealer announcing ‘‘no more bets’’ in accordance with the dealing procedures in § 674a.8, § 674a.9 or § 674a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedure for dealing the cards from an automated dealing shoe). Except as provided in § 674a.11(b), (d) and (f) (relating to procedures for completion of each round of play), a wager may not be made after the dealer has announced ‘‘no more bets.’’
(d) To participate in a round of play, a player shall place two equal but separate Ante Wagers designated as Ante Across and Ante Down.
(e) If specified in its Rules Submission under § 601a.2 (relating to table games Rules Submissions), a certificate holder may offer to each player at a Criss-Cross Poker table the option to make an additional Five Card Bonus Wager that the five community cards will form a hand with a rank of a pair of 6s or better. After placing the Ante Wagers required under subsection (d), a player may make an additional Five Card Bonus Wager by placing a value chip onto the designated betting area for that player. A Five Card Bonus Wager will not have a bearing on any other wagers made by the player.
(f) Across, Down and Middle Bets shall be made in accordance with § 674a.11(b), (d) and (f).
(g) The certificate holder shall specify in its Rules Submission under § 601a.2 the number of adjacent boxes on which a player may place a wager in one round of play.
The provisions of this § 674a.7 amended under 4 Pa.C.S. § § 1202(b)(30), 1322, 13A02(1) and (2), 13A27, 1602, 1604 and 1608.
The provisions of this § 674a.7 amended November 1, 2019, effective November 2, 2019, 49 Pa.B. 6676. Immediately preceding text appears at serial pages (383045) to (383046).
This section cited in 58 Pa. Code § 674a.2 (relating to Criss-Cross Poker table physical characteristics); 58 Pa. Code § 674a.8 (relating to procedure for dealing the cards from a manual dealing shoe); 58 Pa. Code § 674a.9 (relating to procedure for dealing the cards from the hand); and 58 Pa. Code § 674a.10 (relating to procedure for dealing the cards from an automated dealing shoe).
§ 674a.8. Procedure for dealing the cards from a manual dealing shoe.
(a) If a manual dealing shoe is used, the dealing shoe must be located on the table in a location approved by the Bureau of Casino Compliance in accordance with § 601a.10(g) (relating to approval of table game layouts, signage and equipment). Once the procedures required under § 674a.5 (relating to shuffle and cut of the cards) have been completed, the stacked deck of cards shall be placed in the dealing shoe by the dealer or by an automated card shuffling device.
(b) Prior to dealing any cards, the dealer shall announce ‘‘no more bets.’’
(c) Each card shall be removed from the dealing shoe with the hand of the dealer that is closest to the dealing shoe and placed on the appropriate area of the layout with the opposite hand.
(d) The dealer shall deal five community cards face down to form a cross with one card in the box furthest from the dealer, three cards in the second row and one card in the box closest to the dealer. After dealing the five community cards, starting with the player farthest to the dealer’s left and continuing around the table in a clockwise manner, the dealer shall deal one card at a time, face down to each player who has placed the two required Ante Wagers in accordance with § 674a.7(d) (relating to wagers) until each player has two cards.
(e) After five cards have been dealt to the area designated for the placement of the community cards and two cards have been dealt to each player, the dealer shall remove the stub from the manual dealing shoe and, except as provided in subsection (f), place the stub in the discard rack without exposing the cards.
(f) If an automated card shuffling device, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, is not being used, the dealer shall count the stub at least once every 5 rounds of play to determine if the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.
(g) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.
(h) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt (a player has more or less than 2 cards or the area designed for the placement of the community cards has more or less than 5 cards) but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.
This section cited in 58 Pa. Code § 674a.5 (relating to shuffle and cut of the cards); 58 Pa. Code § 674a.7 (relating to wagers); and 58 Pa. Code § 674a.11 (relating to procedures for completion of each round of play).
§ 674a.9. Procedure for dealing the cards from the hand.
(a) If the cards are dealt from the dealer’s hand, the following requirements shall be observed:
(1) An automated shuffling device shall be used to shuffle the cards.
(2) After the procedures required under § 674a.5 (relating to shuffle and cut of the cards) have been completed, the dealer shall place the stacked deck of cards in either hand. After the dealer has chosen the hand in which he will hold the cards, the dealer shall continue to use that hand whenever holding the cards during that round of play. The cards held by the dealer shall be kept over the table inventory container and in front of the dealer at all times.
(3) Prior to dealing any cards, the dealer shall announce ‘‘no more bets.’’
(b) The dealer shall deal each card by holding the deck of cards in the chosen hand and use the other hand to remove the top card of the deck. The dealer shall deal five community cards face down to form a cross with one card in the box furthest from the dealer, three cards in the second row and one card in the box closest to the dealer. After dealing the five community cards, starting with the player farthest to the dealer’s left and continuing around the table in a clockwise manner, the dealer shall deal one card at a time, face down to each player who has placed the two required Ante Wagers in accordance with § 674a.7(d) (relating to wagers) until each player has two cards.
(c) After five cards have been dealt to the area designated for the placement of the community cards and two cards have been dealt to each player, the dealer shall, except as provided in subsection (d), place the stub in the discard rack without exposing the cards.
(d) If an automated card shuffling device, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, is not being used, the dealer shall count the stub at least once every 5 rounds of play to determine if the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.
(e) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.
(f) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt (a player has more or less than 2 cards or the area designed for the placement of the community cards has more or less than 5 cards) but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.
This section cited in 58 Pa. Code § 674a.5 (relating to shuffle and cut of the cards); 58 Pa. Code § 674a.7 (relating to wagers); and 58 Pa. Code § 674a.11 (relating to procedures for completion of each round of play).
§ 674a.10. Procedure for dealing the cards from an automated dealing shoe.
(a) If the cards are dealt from an automated dealing shoe, the following requirements shall be observed:
(1) After the procedures required under § 674a.5 (relating to shuffle and cut of the cards) have been completed, the cards shall be placed in the automated dealing shoe.
(2) Prior to the shoe dispensing any stacks of cards, the dealer shall announce ‘‘no more bets.’’
(b) The dealer shall deliver the first stack of five cards dispensed by the automated dealing shoe face down to the area designated for the placement of the community cards. The dealer shall spread the stack within the designated area to form a cross with one card placed in the box furthest from the dealer, three cards in the second row and one card in the box closest to the dealer. After dealing the five community cards, starting with the player farthest to the dealer’s left and continuing around the table in a clockwise manner, the dealer shall deliver a stack of two cards face down to each of the players who has placed the two required Ante Wagers in accordance with § 674a.7(d) (relating to wagers).
(c) After each stack of cards has been dispensed and delivered in accordance with subsection (b), the dealer shall remove the stub from the automated dealing shoe and, except as provided in subsection (d), place the cards in the discard rack without exposing the cards.
(d) If an automated card shuffling device, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, is not being used, the dealer shall count the stub at least once every 5 rounds of play to determine if the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.
(e) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.
(f) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt (a player has more or less than 2 cards or the area designed for the placement of the community cards has more or less than 5 cards) but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.
This section cited in 58 Pa. Code § 674a.5 (relating to shuffle and cut of the cards); 58 Pa. Code § 674a.7 (relating to wagers); and 58 Pa. Code § 674a.11 (relating to procedures for completion of each round of play).
§ 674a.11. Procedures for completion of each round of play.
(a) After the dealing procedures required under § 674a.8, § 674a.9 or § 674a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedure for dealing the cards from an automated dealing shoe) have been completed, each player shall examine his cards subject to the following limitations:
(1) Each player who wagers at Criss-Cross Poker shall be responsible for his own hand and no person other than the dealer and the player to whom the cards were dealt may touch the cards of that player.
(2) Each player shall keep his two cards in full view of the dealer at all times.
(b) After each player has examined his cards, the dealer shall, beginning with the player farthest to the dealer’s left and moving clockwise around the table, ask each player if he wishes to place an Across Bet in an amount equal to one to three times the total amount of the player’s Ante Across Wager. If a player does not place an Across Bet, the player’s Ante Across and Ante Down Wagers shall be collected and the player’s cards placed in the discard rack provided that if a player also placed a Five Card Bonus Wager, the player’s Five Card Bonus Wager shall remain on the table until resolved in accordance with subsection (h)(5).
(c) After each player has made a decision regarding the Across Bet and any forfeited hands have been collected, the dealer shall then turn the two outside community cards in the horizontal row face up on the layout.
(d) After the first two community cards are exposed, the dealer shall, beginning with the player farthest to the dealer’s left and moving clockwise around the table, ask each player if he wishes to place a Down Bet in an amount equal to one to three times the total amount of the player’s Ante Down Wager. If a player does not place a Down Bet, the player’s Ante Across Wager, Ante Down Wager and Across Bet shall be collected and the player’s cards placed in the discard rack provided that if a player also placed a Five Card Bonus Wager, the player’s Five Card Bonus Wager shall remain on the table until resolved in accordance with subsection (h)(5).
(e) The dealer shall then turn the two outside community cards in the vertical row face up leaving only the middle community card face down on the layout.
(f) After the third and fourth community cards are exposed, the dealer shall, beginning with the player farthest to the dealer’s left and moving clockwise around the table, ask each player if he wishes to place a Middle Bet in an amount equal to one to three times the amount of the player’s Ante Across or Ante Down Wager. If a player does not place a Middle Bet, the player’s Ante Across Wager, Ante Down Wager, Across Bet and Down Bet shall be collected and the player’s cards placed in the discard rack provided that if a player also placed a Five Card Bonus Wager, the player’s Five Card Bonus Wager shall remain on the table until resolved in accordance with subsection (h)(5). After all remaining players have placed a Middle Bet, each player shall place his cards face down on the appropriate area of the layout.
(g) The dealer shall then turn the middle community card face up on the layout. After all five community cards are turned face up, the dealer shall, beginning with the player farthest to the dealer’s right and continuing around the table in a counterclockwise direction, turn the two cards of the player face up on the layout. The player’s two cards and the three community cards in the horizontal line shall form the player’s five-card Across Hand while the player’s two cards and the three community cards in the vertical line shall form the player’s five-card Down Hand.
(h) The dealer shall settle all wagers of that player by collecting losing wagers and paying winning wagers as follows:
(1) If a player’s Across Hand:
(i) Is less than a pair of 6s, the dealer shall collect the losing Ante Across and Across Bet Wagers.
(ii) Is a pair of 6s or better, as described in § 674a.6(b) (relating to Criss-Cross Poker rankings), the dealer shall return or pay out the winning Ante Across wager in accordance with § 674a.12(a) (relating to payout odds) and the Across Bet in accordance with § 674a.12(b).
(2) If a player’s Down Hand:
(i) Is less than a pair of 6s, the dealer shall collect the losing Ante Down and Down Bet wagers.
(ii) Is a pair of 6s or better, as described in § 674a.6(b), the dealer shall return or pay out the winning Ante Down Wager in accordance with § 674a.12(a) and the Down Bet in accordance with § 674a.12(b).
(3) If neither of a player’s Down or Across Hands contains a pair of 6s or better, the dealer shall collect the losing Middle Bet Wager.
(4) If either of a player’s Down or Across Hands contains a pair of 6s or better, as described in § 674a.6(b), the dealer shall pay out the Middle Bet Wager in accordance with § 674a.12(b). The payout shall be based on the higher ranking Across Hand or Down Hand.
(5) After settling the player’s other wagers, the dealer shall settle the player’s Five Card Bonus Wager, if applicable. If the five community cards form a five-card Poker hand of a pair of 6s or better, as described in § 674a.6(b), the dealer shall pay the winning Five Card Bonus Wager in accordance with § 674a.12(c).
(i) After all wagers of the player have been settled, the dealer shall remove the player’s cards from the table and place them in the discard rack in a manner that permits the reconstruction of each hand in the event of a question or dispute.
This section cited in 58 Pa. Code § 674a.2 (relating to Criss-Cross Poker table physical characteristics); 58 Pa. Code § 674a.7 (relating to wagers); and 58 Pa. Code § 674a.13 (relating to irregularities).
§ 674a.12. Payout odds.
(a) Winning Ante Across and Ante Down Wagers shall be paid at the following odds:
Hand | Payout |
Pair of jacks or better | 1 to 1 |
Pair of 6s through 10s | Push |
(b) Winning Across, Down and Middle Bet Wagers shall be paid at the following odds:
Hand | Payout |
Royal flush | 500 to 1 |
Straight flush | 100 to 1 |
Four-of-a-kind | 40 to 1 |
Full house | 12 to 1 |
Flush | 8 to 1 |
Straight | 5 to 1 |
Three-of-a-kind | 3 to 1 |
Two pair | 2 to 1 |
Pair of jacks, queens, kings or aces | 1 to 1 |
Pair of 6s through 10s | Push |
(c) If a certificate holder offers the Five Card Bonus Wager, winning Five Card Bonus Wagers shall be paid out at the following odds:
Hand | Payout |
Royal flush | 250 to 1 |
Straight flush | 100 to 1 |
Four-of-a-kind | 40 to 1 |
Full house | 15 to 1 |
Flush | 10 to 1 |
Straight | 6 to 1 |
Three-of-a-kind | 4 to 1 |
Two pair | 3 to 1 |
Pair of 6s or better | 1 to 1 |
(d) Notwithstanding the payout odds in subsections (a) and (b), if specified in its Rules Submission form filed in accordance with § 601a.2 (relating to table game Rules Submissions), the certificate holder may establish an aggregate payout limit per player per round of play which may not be less than $50,000 or the maximum amount that one patron could win per round when betting the minimum wager, whichever is greater. Any maximum payout limit established by the certificate holder must apply only to payouts of Ante Across, Ante Down, Across Bet, Down Bet and Middle Bet Wagers under subsections (a) and (b) but does not apply to payouts for Five Card Bonus Wagers in subsection (c).
The provisions of this § 674a.12 amended under 4 Pa.C.S. § § 1202(b)(30), 1322, 13A02(1) and (2), 13A27, 1602, 1604 and 1608.
The provisions of this § 674a.12 amended November 1, 2019, effective November 2, 2019, 49 Pa.B. 6676. Immediately preceding text appears at serial pages (383051) to (383052).
This section cited in 58 Pa. Code § 674a.2 (relating to Criss-Cross Poker table physical characteristics); and 58 Pa. Code § 674a.11 (relating to procedures for completion of each round of play).
§ 674a.13. Irregularities.
(a) A card that is found face up in the shoe or the deck while the cards are being dealt may not be used in that round of play and shall be placed in the discard rack. If more than one card is found face up in the shoe or the deck during the dealing of the cards, all hands shall be void, all wagers shall be returned to the players and the cards shall be reshuffled.
(b) A card drawn in error without its face being exposed shall be used as though it were the next card from the shoe or the deck.
(c) If any player or the area designated for the placement of the community cards is dealt an incorrect number of cards, all hands shall be void, all wagers shall be returned to the players and the cards shall be reshuffled.
(d) If any of the community cards are inadvertently exposed prior to the dealer revealing the community cards in accordance with § 674a.11(c), (e) and (g) (relating to procedures for completion of each round of play), all hands shall be void, all wagers shall be returned to the players and the cards shall be reshuffled.
(e) If an automated card shuffling device is being used and the device jams, stops shuffling during a shuffle or fails to complete a shuffle cycle, the cards shall be reshuffled.
(f) If an automated dealing shoe is being used and the device jams, stops dealing cards or fails to deal all cards during a round of play, the round of play shall be void, all wagers shall be returned to the players and the cards shall be removed from the device and reshuffled with any cards already dealt.
(g) If an automated card shuffling device or automated dealing shoe malfunctions and cannot be used, the automated card shuffling device or automated dealing shoe shall be covered or have a sign indicating that the automated card shuffling device or automated dealing shoe is out of order placed on the device before any other method of shuffling or dealing may be utilized at that table.
This material has been drawn directly from the official Pennsylvania Code full text database. Due to the limitations of HTML or differences in display capabilities of different browsers, this version may differ slightly from the official printed version.
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Agree on the Miss Stud comment.....that also hits about 25% of the time.
I feel that 25% is way to low for a base game. I used to really like miss stud at first but after more than a few sessions where i literally lost every hand on 400 i rarely will ever sit down at the game anymore. When it comes to criss cross, it has even more wagers then miss stud, so i feel that eventually the same effect will take place and form other opinions as well. Its a good concept but as you can see by several locations with miss stud, it seems to be losing its fire slowly but surely.
Have any board members played it? I'd be interested in a report.
Criss Cross Poker Payouts
I sat at a table for a couple hours or so this afternoon. It's actually a lot of fun. I didn't know the proper strategy, and I couldn't get a decent data connection in the casino to look it up, so I guessed that the best play would be on the initial wager to fold 10-small and lower, 1x 6-7 and higher, and 3x any guaranteed push and higher. I can see I was off a bit.
The minimum bet at Borgata is $5. I was betting $10. I bought in for $100, and eventually used $300.
The downside: it is maddening to have $60 on the table with for example a hand of 9-6 offsuit, and a board of J-7 Down and 2-3 Cross. But a 9 or 6 middle gets a push on both, and a J or 7 pushes the Down hand and wins the Board.
The upside: if you get dealt a good hand you get paid big time. One guy at the table turned Q-Q into a full house with trips on the board, 7-7-7 across. And of course he had $30 on all spots. Twice I was down to my last bets and reached into my pocket to raise a guaranteed push, and won both times. At one point I had A-10 of hearts, and the first two cross cards were Q-J of hearts. I had an inside draw to a Royal! I tripled up my Middle bet, and 1x on my Down bet. The Down cards came up A-Q, and the Middle came up A, so I had 2 pair on the Board, a pair of Aces on Cross, and trips on Down and Middle.
After playing for a couple hours, I cashed out $315. I was up as much as $225, and as much down about the same, the second time I had to go to pocket for another black chip.
The dealers are having a hard time with the game. I saw two different dealers pay 10s rather than push them. In one instance, the dealer swept a player's hand that had a pair of 10s: the player stopped him, expecting a push, and the dealer called the supervisor over, backed up the cards, and then PAID the 10s rather than pushing them, with the supervisor standing there agreeing. This was about 15 minutes after I'd asked the same dealer and super when looking at my hole cards, '10s push, right?' And getting an affirmative. My lips were sealed, it wasn't my hand. The other time, it happened so fast I had to rewind in my mind, but it definitely happened. That player, too, was surprised. I imagine lowering the pay table to pay 10s changes the expected value of the game.
Chit chat around the table about how to play is split. Most players play every hand. Others play similar to how I played. I didn't see anyone getting aggressive with stuff like QJ suited. Everyone recognizes that there is a bet/bankroll situation, where if you want to bet more than $5 a hand you'd better have a big bankroll, but it doesn't make a lot of sense to big a big bankroll to a game like Criss Cross. So, it's pretty much a $5 or $10 ante game, or things get out of hand pretty quickly. One dealer (I experienced 4 of them, playing at 2 separate tables) said that on the board in the back room, Criss Cross has far and away the highest hold in the casino. Players like it, the casino likes it, I think it's here to stay
It's still new. That high hold low hit is going get old really quick. Of course this is only my opinion. The game is certainly spreading fast.
It's easy to get hooked on it. Mrs came over to watch, and said, 'You're playing a game that you don't know the rules for?' And the only thing I could say was, 'It's fun!' Later, when it was time to go, I did the 'just a couple more hands' three times.
Criss Cross Poker Ags
The high hold is going to be because players aren't going to toss 3X on suited QJ and low pairs, and because they won't fold the middle bet after betting 4 units when all is lost, and they'll bet on every hand or they'll be too conservative like I was.
I find Wizard's strategy description somewhat vague. Let's say I hold 9-3 off suit. I 1x raise the Across. The Across cards are flipped, and they are 6-7. According to what is written, I should raise 1x on the Down. Right?
Let's say I hold Ah-10h, 1x raise the Across, and the Across cards come up Qh-Jh. Okay, I should raise 1x on the Down, right? Under what circumstance, excepting paired 6s in hand or higher, should the Down bet be anything other than 1x?
Is there ANY time that the Across cards influence the Down bet? Is there ANY time that the entire hand should be folded after seeing the Across cards, assuming the Across bet is made according to proper strategy? Is there ANY time the Down bet should be 3x after the Across bet was 1x, assuming the same?
And under what circumstances should Middle be folded? Maybe 9-6 unsuited in hand, and an Across of 5-3 and Down of 4-2? That might knock me out, even after a couple 1x raises.
It's easy to get hooked on it. Mrs came over to watch, and said, 'You're playing a game that you don't know the rules for?' And the only thing I could say was, 'It's fun!' Later, when it was time to go, I did the 'just a couple more hands' three times.
The high hold is going to be because players aren't going to toss 3X on suited QJ and low pairs, and because they won't fold the middle bet after betting 4 units when all is lost, and they'll bet on every hand or they'll be too conservative like I was.
I find Wizard's strategy description somewhat vague. Let's say I hold 9-3 off suit. I 1x raise the Across. The Across cards are flipped, and they are 6-7. According to what is written, I should raise 1x on the Down. Right?
Let's say I hold Ah-10h, 1x raise the Across, and the Across cards come up Qh-Jh. Okay, I should raise 1x on the Down, right? Under what circumstance, excepting paired 6s in hand or higher, should the Down bet be anything other than 1x?
Is there ANY time that the Across cards influence the Down bet? Is there ANY time that the entire hand should be folded after seeing the Across cards, assuming the Across bet is made according to proper strategy? Is there ANY time the Down bet should be 3x after the Across bet was 1x, assuming the same?
And under what circumstances should Middle be folded? Maybe 9-6 unsuited in hand, and an Across of 5-3 and Down of 4-2? That might knock me out, even after a couple 1x raises.
Im not trying to say the game isn't fun. The high hold is the result of a 4.3% HA with a horrifically low hit rate in the vicinity of 1 in 4 hands. People on this forum used to tear games like this to absolute shreds.
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Im not trying to say the game isn't fun. The high hold is the result of a 4.3% HA with a horrifically low hit rate in the vicinity of 1 in 4 hands. People on this forum used to tear games like this to absolute shreds.
Wizard rates the element of risk at 1.48%.
My grandfather used to design games, in his spare time. This was in the 40s/50s/60s; he was always looking for the next Monopoly, or Parcheesi, or whatever parlor game was the big hit of the day. He would sketch out the rules, he would cut cards out of heavy stock using an X-acto knife, he cut game pieces out of balsawood, and designed and printed boards. And he would get them patented, and send them off to Parker Brothers and Milton Bradley, and anyone else. He was especially proud of a game called Checkadice, which involved using checkers and dice.
The problem wasn't that his games weren't intricate, or strategic. the problem was that they weren't any fun to play. As kids we used to moan about going to his house because we'd get shown the latest game, and have it tested on us. And god help us when the Checkadice cup came out of the closet.
As a carnival game player, I appreciate more than most the information at WoO; I go to the tables with my eyes open. I understand: if you crave variance, it will cost you. I can sit at a blackjack table with a bunch of jerks and grind out a win using perfect strategy. Or I can sit at a Criss Cross table and hope for the Kh on the middle space. If I wanted to MAKE money, I'd go to work instead of the casino. Come on! King! King! King!
Wizard rates the element of risk at 1.48%.
My grandfather used to design games, in his spare time. This was in the 40s/50s/60s; he was always looking for the next Monopoly, or Parcheesi, or whatever parlor game was the big hit of the day. He would sketch out the rules, he would cut cards out of heavy stock using an X-acto knife, he cut game pieces out of balsawood, and designed and printed boards. And he would get them patented, and send them off to Parker Brothers and Milton Bradley, and anyone else. He was especially proud of a game called Checkadice, which involved using checkers and dice.
The problem wasn't that his games weren't intricate, or strategic. the problem was that they weren't any fun to play. As kids we used to moan about going to his house because we'd get shown the latest game, and have it tested on us. And god help us when the Checkadice cup came out of the closet.
As a carnival game player, I appreciate more than most the information at WoO; I go to the tables with my eyes open. I understand: if you crave variance, it will cost you. I can sit at a blackjack table with a bunch of jerks and grind out a win using perfect strategy. Or I can sit at a Criss Cross table and hope for the Kh on the middle space. If I wanted to MAKE money, I'd go to work instead of the casino. Come on! King! King! King!
Haha, good story. I can can certainly appreciate that.
As far as EOR goes... I can create a game with a HA of %400, but make the average bet high enough to lower the EOR to virtually anything I want (yes this is a ridiculous example). EOR has been explicitly stated to not be a fair determiner of how a game will perform.
The numbers on the game are virtually identical to Miss Stud, and in my opinion, isnt the game simply Miss stud x2 with a five card community bonus? I personally think so.
I agree with you on trying to get lucky and win big, but you said it yourself in your story that you had to reach into your pocket twice rather quickly. It bothers me to think about the fact that to sit at a $10 table and buy in for $100, there is a chance you will have to drop another hundred to complete that FIRST hand (although you would either be pushing or winning in this case.)
I am personally not a fan of a game where the average bet is in the vicinity of 5 units. Again as always this is just my personal opinion. And keep in mind also, I used to be a fan of Miss Stud at first. Until I started loosing hundreds in a matter of 4-5 hands.
Criss Cross Poker Las Vegas
The house edge on these games, IMO, is a waste of discussion. I sent about 12 hours at the MS tables in San Diego over Thanksgiving weekend. What I thought was pretty poor overall strategy being played in Vegas was trumped by absolutely horrific play in SD. People betting quarters, tripling on any two high cards, folding 2 mid cards, chasing straight no matter the starting hand. 2-6 offsuit? Could be a straight!!! This has to be the big advantage for these games.
I'm a fairly big gambler and I rarely if ever will raise by bet above the table minimum for these carnival games. I'm satisfied with the win amount on a big hand playing just a nickel . . . but I want the ability to see many hands and eat some time at the game.
Volatility is the name of the game for some people. I don't play black-jack because I just don't think winning a maximum $37.50 on my $25 bet is an exciting rush. Gambling is entertainment for me, and that's not my style of entertainment. I am willing to sacrifice some house edge for a different and riskier (and potentially more lucrative) experience, and I think there are enough people out there at different levels to support all of these kind of games.
On Criss Cross . . . my wife and I were the biggest losers at the table of six. Two people were up significantly, two others were 'treading water' as one can call it. Everyone was having fun, though, and my wife was upset that we didn't make it to PH the following day to play some more.
Haha, good story. I can can certainly appreciate that.
The numbers on the game are virtually identical to Miss Stud, and in my opinion, isnt the game simply Miss stud x2 with a five card community bonus? I personally think so.
Pretty close in concept, but the playout is different and more interesting.
I agree with you on trying to get lucky and win big, but you said it yourself in your story that you had to reach into your pocket twice rather quickly. It bothers me to think about the fact that to sit at a $10 table and buy in for $100, there is a chance you will have to drop another hundred to complete that FIRST hand (although you would either be pushing or winning in this case.)
I am personally not a fan of a game where the average bet is in the vicinity of 5 units. Again as always this is just my personal opinion. And keep in mind also, I used to be a fan of Miss Stud at first. Until I started loosing hundreds in a matter of 4-5 hands.
Yeah, I did the double reach. But my initial intent was to only play a couple hands. But but you are correct, the number of units at risk is rough. The way the game plays out, on a fair number of hands you win back a partial. Not being a math guy, I don't have the numbers. As a player, it equates to 'I only lost $20 on that one.'
The house edge on these games, IMO, is a waste of discussion.
Every single table games person will tell you that that statement is ridiculous. Hit rate/HA are incredibly important for the longevity of a game. Again, Im not saying the game isn't fun, for at least a little while. The longer you play, the more likely you are to eventually feel those effects.
I don't mean this to sound as if I am taking shots at you because I do value your opinion as a player. But I think that statement about HA is absurd.
Criss Cross Poker Strategy
Yeah, I did the double reach. But my initial intent was to only play a couple hands. But but you are correct, the number of units at risk is rough. The way the game plays out, on a fair number of hands you win back a partial. Not being a math guy, I don't have the numbers. As a player, it equates to 'I only lost $20 on that one.'
It has a 25% hit rate, you aren't winning partials that often ;) lol
In the end can one person get lucky and hit a huge hand? of course he can. Can someone sit down at virtually any game on the market and get lucky and win big? of course they can. That isnt the point I am attempting to make.
Criss Cross Poker Layout
But again this is all coming from me and the game is getting installs, only time will tell the fate of the game.
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